Aristocrat Class

Alignment: Any

Hit Dice: d8

Starting Wealth: 9d6 x 10 gp (average 315 gp)

Class Skils

Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str), and Survival (Wis)

Skill Ranks per Level: 6 + Int modifier

Level BAB Fort Ref Will Special
1 +0 0 0 2 Specialization, Nobility
2 +1 0 0 3 Bonus Feat
3 +2 1 1 3
4 +3 1 1 4 Bonus Feat
5 +3 1 1 4
6 +4 2 2 5
7 +5 2 2 5
8 +6 / +1 2 2 6 Bonus Feat
9 +6 / +1 3 3 6
10 +7 / +2 3 3 7 Specialization
11 +8 / +3 3 3 7
12 +9 / +4 4 4 8 Bonus Feat
13 +9 / +4 4 4 8
14 +10 / +5 4 4 9
15 +11 / +6 / +1 5 5 9
16 +12 / +7 / +2 5 5 10 Bonus Feat
17 +12 / +7 / +2 5 5 10
18 +13 / +8 / +3 6 6 11
19 +14 / +9 / +4 6 6 11
20 +15 / +10 / +5 6 6 12 Bonus Feat

Class Features

Weapon and Armor Proficiency: The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.

Specialization: Pick a noble occupation such as an artist, executive or socialite
- Artist: you gain the Prodigy feat even if you do not meet the prerequisites. At 10th level you gain the Magnum Opus feat even if you do not meet the prerequisites.
- Executive: you gain the Insightful Gaze feat even if you do not meet the prerequisites. At 10th level you gain the Thoughtful Discerment feat even if you do not meet the prerequisites.
- Socialite: you gain the Presuasive feat. At 10th level you gain the Rhetorical Flourish feat even if you do not meet the prerequisites.

Nobility: You gain the Noble Scion feat even if you do not meet the prerequisites.

Aristocrat Class

Into the Maw lukexsc